
#include "healthPickup.h"

#include <OgreEntity.h>
#include <OgreMath.h>
#include <OgreVector3.h>

HealthPickup::HealthPickup(World *world):Item (world){
    createModel();
}

void HealthPickup::effect(Player *player){
    player->setHealth(player->getHealth() + 30);

}
